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暗黑3装备后绑定(BOE)的若干问题

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作者:achenliu · 更新:2010/3/4 · 收藏本文 · 【字体:
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引用 Meh, i think the real issue people take with BoE is an inherent fear of change. For a lot of people, myself included, the joy of d2 was in acquiring the nicest equipment and that equipment had a sort of equity to it. If i got sick of my sorc i could trade my occy, skulders, shako and whatever else for other objects of my desire. BoE outright limits if not destroys most of your equity in that character. I think that is what most people would find distasteful about any BoE/BoP system.


Bashiok: Sure, it’s a valid point that by making items BoE you can’t break a character down to trade directly for similarly rare items for a different character. But that’s also what helps create a stable economy.



Personally i prefer a trading econ over a system like say WoW’s where gold is virtually worthless at a point, and a very easily obtainable point i might add.


Bashiok: The trading economy in WoW is still based on a gold standard, and while it has inflated substantially in the 5 year life of the game, it’s still relatively stable. There have been spikes to be sure *coughOgri’lacough*, and probably not enough there to regularly siphon gold out of the economy *lolmountslol*. But some of that is likely by design. It hasn’t been a completely linear incline I’m sure, but to say it’s worthless because there’s been inflation is missing the fact that it works in WoW, has worked in countless games, and continues to work. But Diablo III is not an MMO, and you can only really make some superficial comparisons.



Am I missing another reason why you actually might want to force people to have bound equipment other than you want everyone to find their own stuff which deminishes the trading economy and inflates prices beyond belief to the point where people feel almost forced to buy gold in order to afford the few rare items that actually are tradeable? (WoW AH memories, yuck)


Bashiok: You seem to be confusing BoE (Bind on Equip), with BoP (Bind on Pickup). We do not have Bind on Pickup items. Except for quest items and things like that obviously.



BoE also allows drop rates to be higher without flooding the economy.


Bashiok: I want to downplay or even kill this notion now. We do NOT need to drop items more frequently because of Bind on Equip. Let’s not kid ourselves here - the economy in Diablo II is broken. The “fix” for this broken economy is to, every so often, wipe it clean. All characters and items are swept into the trash bin that is non-ladder and we have a pristine economy ready to welcome trading with open arms… until it turns to crap and the whole cycle begins again. This wonderful dystopia also comes with incentives to play there (rankings/unique items/etc.) and it all works to help create a somewhat stable economy. For a little while.

We could have drop rates in Diablo III with the exact same frequency as Diablo II, and by making the highest items BoE, create a far more stable economy. But just adding in BoE items obviously isn’t going to totally fix things all by itself. It’s important to note that BoE items are not the one stop fix for all economic issues. It’s going to take a lot of different attacks from a lot of different angles to ensure we have a nice stable economy. Bind on Equip items are just one of those attacks.



An item based trading economy is much more dynamic than one based on gold.


Bashiok: This is a very nice way of saying it’s completely unmanageable.

The solution for Diablo II was wiping everything with ladder resets. We think there are better solutions, and they’ll take time and effort to develop all of them.



Whole thread is silly either way, honestly. Bind on Equip/Pickup is a very large change to the game but, more importantly, it’s something that has to be looked at holistically. We just don’t have enough information to even put out some theorycraft either way.


Before we can even guess what impact this would have, we would need to know about:
1. Crafting system if there is one.
2. Any improvements to the trading system which, let’s be honest, any change at all is going to be an improvement.
3. Upgrading system for items if it exists, and what it consists of.
4. Usage of items beyond selling to a merchant or another player, or using that item yourself.

Kinda the bare minimum of information needed before an actual judgment can even be thought about. :p



Bashiok: Oh RR… you and your logic.

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